“You’re out of your damn head, Reilly!”
This is the argument you walk in on when you return to the Hexagon to sleep and prepare for the journey to Weslyth. Cecily’s funeral was brief and you managed to make it back by sundown.
“Enfys, we can’t just waltz across Fask with 60 heavily armed stubborn bastards. It would attract attention and we’d be cut to pieces by the Faskian army before we got halfway to Weslyth.”
“So instead we assault a fortified port with no naval support? Even “Mythril Bitch” McTeague couldn’t pull that one off"
“So we should leave a fortified garrison to report back to their commanders that 60 Paragon soldiers have landed on the beach? They’d cut us off at the border.”
“Not if we land near the Heptusian border. They haven’t fortified the Granite beach.”
“Enfys, It would take half a day to get a force of 60 up those cliffs. We’d be too exposed.”
“More exposed than sailing up to a fortress in a stolen Kaptalis prison ship? Did you lose your good sense along with your right arm?”
“That was low, Enfys.”
“About time,” Enfys says, “Can you talk Warmaster McTeague out of invading southwestern Fask? We agreed it would be a bad idea to march our entire force across Fask, but Reilly thinks the best option is to Seize a fortified harbor.”
Reilly says: “Look, I’ll save you some time. We can either go without the infantry support, assault the harbor, or scale the cliffs at granite beach. If you have a fourth option, I’m dying to hear it.”
(players discuss travel to Weslyth)
Robyn speaks up: “Okay, so we get to Weslyth. What about the mountain? I’ve been in that region. The mountains there are steep and the paths are narrow. Not to mention the weather: it’s a hard winter in northern Weslyth, especially in the mountains.”
After your preparations are finalized, you head for the Ironjack with a sailing crew and your retinue. Enfys, Reilly, and Bakario have joined you for the journey. The word from the gates is that Gareth left on horseback a day ago, traveling with haste.
The sun sets as you cast off and you settle in for the two-day journey. Enfys and Reilly drill the landing party on amphibious combat with by boat and by swimming. By the end of the trip, the crew is able to board and disembark under combat conditions and to use coordinated fire from a landing craft. Enfys has also taught them how to swim without damaging their weapons and how to fire their weapons while treading water.
Bakario has also been busy. At mid day of the day before the landing, he approaches you with a decrypted passage from the book. It’s been translated to Bastion common syntax. It reads as follows:
21st of Newfrost, 1036 AC.
The armies are in full retreat after the disaster in Foskara. My order warned them not to attempt open combat with the forces of the Scourge, but they wouldn’t listen. I know the armies are going north to Weslyth, hoping to survive the Scourge by escaping it. I must go south. There are still scattered refugees from the war, running from roving bands of the cursed. The magic behind the Arthum-Kalipt is unlike anything we’ve ever encountered in a millenium. I’m going south to see if any of my order still remains. Hopefully we’ll be able to find some way to stop this madness. I’m writing this in code so that it cannot be used against what is left of humanity’s armies."
Bakario says: “You might be interested to know, he used an Elven Cypher that was developed during the Arkali Wars. It would explain why your old comrades couldn’t decrypt it. I’ll let you know when I have more in a legible condition.”
The Ironjack slows and then stops. It is mid afternoon. The helmist comes down a ladder and says: “I can see granite cliffs in the distance. If we get any closer right now, we risk being spotted and I didn’t sign up for exchanging cannon fire. It’ll be dark in a few hours.”
The sun has set and the first wave of the landing party is waiting in a trio of small rowboats. Reilly hands you a spyglass and points to the shore. There is a trench dug in along the shoreline as far as the eye can see with a series of spikes on the beach designed to break up a charge. Opposite the trench is a small brick hut with an iron roof and 3 stone barricades 3 feet high, reinforced with steel struts. The treeline is 30 feet behind the hut. There are no beach patrols in sight. Reilly tells you to wave with a guard’s helmet when they’re clear to make landing.
As you ready yourself to teleport, Enfys waves and says: “When you put a blade in the commander’s ribcage, tell him Enfys Gwalchine says hello.”
(begin combat when players begin approach, hide checks every round)
The signal is given and you see a series of boats approaching at full rowing speed. Some soldiers are hanging off the sides. They beach the boats, disembark and move toward the trench. The dingy is approaching behind them with the rest of the landing party and supplies. The dingy runs aground and soldiers begin removing supplies and materials. A group of ten lay spare planks from the dingy over the trench and begin disassembling the spikes to allow for easier crossing. The landing party then pushes the rowboats and dingy back into the water to be rowed back to the Ironjack. The entire landing takes less than a minute and the landers are behind the treeline in full pack in less than two.
Enfys approaches carrying a torch in one hand and a bottle of cheap whiskey in the other. She says “Let’s see them mount a pursuit while their guard station is on fire. I’m going to enjoy this.”
(players allow it)
Enfys splashes whiskey on the bedding and the furniture and throws the torch over her shoulder as she walks out the front door.
The rest of the expedition party is waiting for you by the treeline. Even the scholarly Bakario is armed and armored. You spread out among the trees and move at a fast clip towards Weslyth